Skylanders Spyro's Adventure is an interesting marriage of plastic figurines and video games that...
We sat down with Mass Effect franchise associate producer Michael Gamble at Gamescom...
GRTV sat down with Kingdoms of Amalur: Reckoning's lead designer Ken Rolston to...
One quick look at Sine Mora and you're immediately aware it is something different. Hungarian developers came up with a concept and worked with Grasshopper Manufacture who contributed design and music.. Read More
Gillen McAllister was joined by product manager Glenn Gregory to discuss the prospects of Kinect Star Wars and just what we can expect from the seemingly casual experience set in a galaxy far, far awa.. Read More
Radical Entertainment studio head Ken Rosman talks about what's going on with Prototype 2 and about the two central characters in the sequel James Heller and Alex Mercer in this interview with Gamerea.. Read More
After having seen a demo of Risen 2: Dark Waters at Gamescom we took the time to ask senior brand manager Daniel Oberlerchner a few choice questions on the upcoming pirate RPG. We gain some insights i.. Read More
Lead gameplay designer Bryan Williams brings the pain in this interview as he explains why the game is no longer - Smackdown vs Raw. He also discusses the motives for the changes in gameplay mechanics.. Read More
Skylanders Spyro's Adventure is an interesting marriage of plastic figurines and video games that offers cross platform saves in a neat way. Gillen caught up with Toys for Bob president and founder Pa.. Read More
In a bit of a weekend caper we thought you'd enjoy the German styled antics of Tekken producer Katsuhiro Harada and Street Fighter producer Yoshiniro Ono as they go head to head in Cologne. Gillen McA.. Read More
We sat down with Human Head's Norman Nazaroff to discuss the transition from Prey to Prey 2 and what kind of role Tommy from the first game will play. We also discussed just how combat will play out i.. Read More
Gillen McAllister met up with Bugbear's Jonas Laakso to discuss the intriguing new city creator feature and the differences between a Bugbear developed Ridge Racer and one developed by Namco Bandai's .. Read More
The FIFA Street series has never reached the heights of the main FIFA series, but this time it is being handled by EA Sports football team over at EA Canada, and uses the same engine as the main serie.. Read More
The most successful Bond game of all times, Rare's timeless Nintendo 64 classic, will make it over to HD consoles this November and our own licensed to kill games journalist Gillen McAllister was join.. Read More
At Gamescom we had a chat with Darksiders II marketing manager Jay Fitzloff about the changes made in the sequel to 2010's popular action adventure... Read More
We were joined by Gearbox Software chief creative officer Bryan Martel as he told us just what they are trying to achieve with Aliens: Colonial Marines and how you create variation with just aliens as.. Read More
GRTV caught up with EA's Frank Gibeau at Gamescom to discuss the company's current status and his thoughts on the industry. You can see the full interview by clicking on the video link, but here are .. Read More
GRTV sat down with Kingdoms of Amalur: Reckoning's lead designer Ken Rolston to discuss game design, how he came to work on Reckoning and lots more in this intriguing 14 minute long interview. Ken Ro.. Read More
We sat down with Mass Effect franchise associate producer Michael Gamble at Gamescom to discuss what Bioware were showing of their game, including some battle sequences with Cerberus operatives and we.. Read More
Dark Souls is going to be difficult, and you are going to die. A lot. Even with a beefed up character and knowing the ins and outs of the game the developers died a good number of times during the 19 .. Read More
How do you sympathise with a villain? What new tricks is the Riddler bringing to his death-dealing puzzles? What's so exciting about that collector's edition statue anyway? Answers to those and more .. Read More
We're just a month out from the release of Codemasters' F1 2011 and chief designer Stephen Hood joined us to tell us about the changes made when it comes to rules and the multiplayer. He also explains.. Read More
Gillen McAllister spent some time with Microsoft's Kathleen Sanders learning more about the new features in Kinect Fun Labs and what lies in the future for the downloadable experience... Read More
We sat down with none other than The Axe Murderer himself, Wanderlei Silva, at Gamescom to ask him what he was doing there, what's going on his career and how he feels about UFC coming to Brazil (UFC .. Read More
We met up with Borderlands 2 writer Anthony Burch at Gamescom to discuss just how Gearbox Software are switching things up for the sequel. He describes how you can "just totally Arnold out" with Salva.. Read More
Gamescom is over and in this final video blog GRTV's Gillen McAllister and Bengt Lemne are joined by Italian editor Lorenzo Mosna and Spanish editor David Caballero in summing up the main attractions .. Read More
Gamescom in Cologne this past week was a resounding success bringing in a record high 275,000 visitors in four public day (Thu-Sun) and one trade only day (Wed). "In a word: overwhelming!" said Geral.. Read More
We got some new screenshots from Goldeneye 007 Reloaded, the remake of the remake of the original Goldeneye for Nintendo 64 - this time in full HD. Have a look! .. Read More