It was a stroke of genius on Microsoft's part to sign up a timed exclusive deal on Terrible Toybox's brilliant Thimbleweed Park. It was launched for Xbox One, PC and Mac on March 30 last year, five months later (in August) it was released for PlayStation 4, and finally, it hit the Switch in September.
Judging by the fact that Microsoft had the deal with Terrible Toybox, Steam has an indie-friendly userbase and got the game early, and what with the PlayStation 4 being so very popular... on which format did the game sell the most? The answer is none of the above! It was on Nintendo Switch that the game sold best and where it continues to outperform the competition. This was revealed by Ron Gilbert (designer and programmer of the game - also überlegend!) who has shared data that shows that 32.4% of all Thimbleweed Park sales have been for Nintendo Switch. Steam, on the other hand, accounted for 30.4% of sales, and Gilbert explicitly says that he expected more from the PC crowd:
"Last quarter, Thimbleweed Park did 3x as well on Switch than Steam and overall has done better than Steam. It's hard to tell if we did really well on Switch or just badly on Steam. Probably a little of both. Steam sales were never where I thought they should be."
He continues to explain his thoughts on Microsoft and Sony and why Thimbleweed Park never was released for PS Vita:
"Given that it's a controller based console, I am pretty impressed with the Xbox number. Microsoft has been a great partner.
The Sony numbers are perplexing. Compared to the Xbox, the PS4 has a much larger installed base, especially in Europe where Thimbleweed Park sales have been overwhelmingly the strongest. I am constantly asked why we don't do a Vita port. This is why."
If you think the Apple number looks big, Gilbert has an answer for that as well:
"The Apple number is a little misleading due to the Mac App Store and iOS being lumped together.
See below for the diagram Ron Gilbert shared, and let us know if you've taken a trip to Thimbleweed Park yet.