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Todd Howard acknowledges criticism of dialogue in Fallout 4

The system "didn't work as well as other features."

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Todd Howard has come out and acknowledged that Fallout 4's dialogue wasn't as strong as other aspects of the game, or indeed as dialogue from other Bethesda titles. He said as much in an interview with GameSpot during E3, saying: "the way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that - to make a nice interactive conversation - but [it was] less successful than some other things in the game."

The main criticisms of Fallout 4's dialogue system mainly came from the biggest fans of the series, who think that the options you had weren't broad enough in the game, in comparison with older Bethesda titles - mainly due to the fact that the dialogue was voice acted, limiting what you could do and the decisions you could make.

Howard also said that they tried to fix some of these issues when creating Far Harbor, the first major DLC for the game.

"The choices you have in the end. When we have an opportunity with something like Far Harbour, like 'Okay, how many ways can it end?' Let's give them more choice with something like that." Howard said. "I think it's an ongoing thing, and I think that kind of feedback we get is really, really helpful. And you're right that everybody does have an opinion, and I think that's good."

Hopefully they have taken this feedback into account when starting development for The Elder Scrolls VI, even though it is a long way off.

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