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Mosaic

We get an exclusive look at Mosaic gameplay

A game about "urban isolation, big cities, and big systems" and about breaking out of them.

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Do you ever feel tired of your daily routine? Of walking like a drone on your daily commute? Mosaic is a game about breaking with that finding another path in life. We caught up with Jon Cato Lorentzen (once many years ago the editor-in-chief at Gamereactor Norway), CEO and producer, at Krillbite Studio to learn more about the game.

"Mosaic is a game about urban isolation, about big cities and big systems and breaking out of systems," explains Jon Cato Lorentzen. "It's a sort of a narrative explorative game where you control an office worker in a big city and he's really dissatisfied with his work... and he feels like the whole city is crushing the humans living in it and he tries to figure out why this is."

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More recently we stopped by the Raw Fury offices in Stockholm where we sat down with the publisher's David Martinez for an exclusive walkthrough of the Gamescom demo and you can catch the full playthrough below:

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Mosaic is heading to PC and consoles with development approaching the finish line, a summer release is currently on the cards.

Mosaic

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REVIEW. Written by Odd Karsten Svartaas

"Mosaic has a way of making one relate to the hardships of the mundane and it's incredibly heavy going."

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Mosaic hits consoles on January 23

Mosaic hits consoles on January 23

NEWS. Written by Sam Bishop

Krillbite's game has already been released for PC and Apple Arcade, and now a new audience can experience corporate culture.



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